📄️ Track choice
When it comes picking audio tracks for your personal ear training, the choice of course is up to you.
📄️ Outer limits
This chapter is about the 'lower / upper limit' settings in the SideBar, found under the 'Misc' section.
📄️ Game Progression
This section will discuss some terminologies, namely the concept of 'session' vs. 'round' vs. 'turn'.
📄️ Difficulty
There are six difficulties. From easiest to hardest, they are: 'entry', 'novice', 'medium', 'advanced', 'ambitious', 'ruthless'
📄️ Bound settings
When it comes to setting up the training on a given difficulty, there are roughly speaking two types of settings:
📄️ Gain and Q
When it comes to determining fitting gain and Q values, it simply comes down to your current skill level.
📄️ Training objective (single turn)
A single turn
📄️ Heatmap
So far we've only played turns and seen how far off our answers are.
📄️ Statistics
Located next to the filter buttons, two numbers can be seen.
📄️ Snap edit
So far the available snap points were simply a result of the 'lower / upper outer limit' and the chosen 'difficulty' setting in the SideBar.
📄️ Training objective - clearing
We haven't yet talked about what happens when the "best rating" for a given snap point is reached.
📄️ Heatmap info
As already mentioned in the Clearing chapter, upon fully clearing a given heatmap, the Heatmap info
📄️ Build up
The 'build up' setting is yet another feature that can impact the selection process of the random 'altered' filter.
📄️ Break
Critical listening tires our ears / brains and impacts our judgement, oftentimes quicker than we would like.
📄️ Training amount
Now let's talk about training amount.