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Bound settings

When it comes to setting up the training on a given difficulty, there are roughly speaking two types of settings: ones that are bound to an ongoing heatmap and ones that aren't.

Heatmap bound settings

Namely:

these settings can can only be changed for a still "fully reset" ("fresh") heatmap, which is a heatmap that has no turns played on it yet.

Such heatmap bound settings are visually indicated by the left side vertical line next to the resp. SideBar / TopBar setting or button.

If still changeable, indicated via a yellow line:

bound_settings__changable

If "bound", indicated via a gray line:

bound_settings__in_progress

So just be aware that in case you desire to change those settings but somehow can't anymore, it might be due to the heatmap already being ongoing.

Why have bound settings in the first place?

All these settings have in common that they have a direct impact on the perceived difficulty. Changing these settings mid-way through an ongoing heatmap would make it potentially much harder to make sense later on about one's performance.

For instance, just imagine starting off with a low-ish 'gain' value, but then due to struggling too much with it, one decides to up the 'gain' a bit after a dozen turns or so and keeps training on the same heatmap. As a result one's "answer quality" might improve, but eventually it would be quite hard to read the eventual heatmap (see Heatmap) and interprete it.

One could say it's a bit like setting up "initial contraints / rules" for a "game" and then comitting and playing according to those contraints / rules.

Unbound settings

Anything not specifically being a "heatmap bound setting" can be considered "unbound". Such settings don't really have much of an impact on the perceived difficulty of a given heatmap and can therefore be changed mid-way through a heatmap if one would like to do so.

For instance, whether one is using the 'break' feature (see Break) doesn't have too much of an impact on perceived difficulty, but rather just helps to keep one's perception "fresh".

Furthermore, the 'auto recap' feature (see Auto recap) might be initially enabled, but then become annoying and one decides to disable it. Again, no real impact on perceived difficulty while coming up with answers. Just a potentially helpful feature for sake of reviewing answers.